Archana Vaidyanathan

Senior UX Researcher

10+ years building research practices, democratizing insights across organizations, and designing AI-enhanced research systems rooted in cognitive science. Expertise in Usability Evaluations since 2015.

avaidya2021@gmail.com
San Ramon, CA
Archana Vaidyanathan

Bringing Clarity to Complex Systems

Senior UX Researcher with 10+ years of experience building research practices, democratizing research across organizations, and designing AI-enhanced research systems with ethical guardrails. Expertise in Usability Evaluations since 2015. Rooted in cognitive science and education, with deep specialization in privacy controls, regulatory compliance, and risk management at a leading global technology company. Known for building scalable research frameworks and AI-powered tools that enable non-researchers to evaluate at scale, while maintaining the strategic influence to shape product roadmaps and policy decisions.

Measurable Impact at Meta

Quantifiable improvements driven by research-informed design decisions

44%
Reduction in Poor UX

Decreased poor user experiences through systematic evaluation

40%
Workflow Simplification

Reduced complexity in critical operational workflows

21%
Audit Failure Reduction

Decreased audit failure rates through improved interfaces

14.5%
Engagement Increase

Boosted purposeful user engagement metrics

50+
Research Studies Conducted

Strategic & Tactical Research

600+
Participants Tested

Internal & external users across all studies

Areas of Expertise

Core competencies developed through consumer and enterprise research

Privacy & Data Controls Regulatory Compliance Research Risk Management Systems Enterprise UX Research Democratization & AI Tools Usability Framework Design Cross-Platform Features Stakeholder Management Mixed Methods Research Research Operations Embodied Cognition & EdTech Human-in-the-Loop AI Systems

Case Studies

Selected projects showcasing research methodology, strategic thinking, and measurable outcomes

01
AI-Native Research Practice · Research Enablement · Meta

Building an AI-Powered Usability Evaluation System from Scratch

Meta · Privacy, Risk & Compliance · 2024–Present
Research EnablementAI-Native ResearchHuman-in-the-LoopUsability EvaluationResearch DemocratizationSystems Design

Fast-moving AI-native product pods needed usability feedback constantly — but researcher availability couldn't scale to match their pace. Teams would either skip research entirely or run ad hoc evaluations without methodological guardrails, producing findings that were inconsistent, biased, or unusable.

The solution wasn't more researchers. It was building a system that embedded research rigor into the process itself — enabling non-researchers to run structured, consistent usability evaluations independently, in the era of AI innovation.

I architected a custom AI-powered usability evaluation tool built on a proprietary framework of my own usability evaluation methods that were successfully used to inform Risk Review and Privacy products with proven impact on product decisions (see Case Study 2). It is also grounded in 10 UXR Building Blocks — covering Task Clarity, First Impressions, Comprehension, Navigation/Flow, Language/Labels, Expectations, Confidence, Error Recovery, Value Perception, and Suggestions.

The system operates across three integrated tabs:

1

Generate Package

Paste a prototype link and a two-sentence brief. The bot generates three deliverables in under a minute: a Moderator Guide, an Eval Sheet with green-yellow-red stoplight ratings, and a Multi-Lens Analysis Guide.

2

Generate Insights

After sessions, observers paste completed eval sheets. The bot cross-calibrates ratings, flags disagreements, resolves them using the more conservative rating, and generates a calibrated report with findings and action items.

3

Micro-Interview & Insights

Async interviews via Google Chat. Provide study details and participant emails, and the AI moderates a 10–15 minute interview. Chat transcripts auto-save as Google Docs for insights generation.

Generate Package tab — enter prototype link and study brief
Generate Package tab — enter prototype link and study brief
Study brief with research goals and participant count entered
Study brief with research goals and participant count entered
AI generating evaluation package — completes in under 60 seconds
AI generating evaluation package — completes in under 60 seconds
Generated deliverables: Moderator Guide, Eval Sheet, Analysis Guide
Generated deliverables: Moderator Guide, Eval Sheet, Analysis Guide
Micro-Interview & Insights — async AI-moderated interviews in Google Chat
Micro-Interview & Insights — async AI-moderated interviews in Google Chat

The most important design decision was building anti-bias guardrails directly into the system — because AI-generated research outputs without human oversight can amplify rather than reduce bias.

Leading Language Detector

Every task prompt is auto-checked for loaded words, embedded answers, assumption of success, and opinion priming before output is generated.

Independent Evaluation

Flexible observer modes (1, 2, or 3+ observers). Each observer gets their own eval sheet and must not discuss during sessions. Solo mode: bot acts as second reviewer.

Multi-Lens Analysis

Never relies on a single analytical lens. Requires all 6 validation lenses before drawing conclusions. Surfaces contradictions between lenses. Separates observation from interpretation.

Development Stage & Next Steps

The bot is currently in the demo, iteration and dogfooding stage. Once launched and activated, this will be piloted with product teams. The system democratizes research access while maintaining methodological integrity through structural guardrails, not just guidelines.

In the era of AI, democratizing research is no longer just about training people — it's about building intelligent systems with privacy and ethical guardrails that keep humans in the loop while enabling automation where possible and dramatically expanding research impact.

A live demo is available upon request.

02
Large-Scale Evaluative Research · Meta · Privacy & AI Risk

Risk Review Systems and Compliance at Meta

Meta · Privacy, Risk & Compliance · 2023–2024
Iterative Usability TestingAB TestingMulti-Profile ResearchAI RiskRegulatory ComplianceExecutive Influence

Multi-Risk Review was Meta's signature platform bet — expanding Privacy Review to encompass additional and ever expanding risk domains such as Integrity and AI risk simultaneously. The stakes were high: a flawed launch could expose Meta to significant regulatory risk and undermine the credibility of the entire risk review process.

I was embedded as the lead researcher from the earliest design phases through MVP launch — responsible for ensuring that the product actually worked for users from various technical backgrounds, roles, and risk contexts.

5
Iterative research rounds
35+
Users across 4 profiles
44%
Reduction in poor submission experiences
5pt
Reduction in material risk failure rate

I designed and led five rounds of multi-level usability research across the full product development lifecycle — from early concept validation through AB testing of launch-ready designs. Each round was carefully scoped to answer the highest-stakes questions at that moment in the product's evolution. In compliance with NDA, product details and insights are not shared; the usability framework used for this research is presented instead.

Evaluation framework
The structured evaluation framework used across all 5 research rounds

What Made This Complex

Four distinct user profiles with fundamentally different mental models and workflows. Three+ overlapping design flows being evaluated simultaneously. AB testing variants running in parallel. Regulatory and legal constraints on what could be shared with participants. All under significant timeline pressure.

Methods Used

Moderated usability testing across 5 iterative rounds · Multi-profile participant recruitment · AB testing of design variants · Custom Usability Evaluation framework · Journey mapping workshops · Exec-ready synthesis and reporting. This is the usability evaluation framework that informed the usability eval bot (Case Study 1).

  • Built a structured evaluation frameworkRather than running ad hoc studies each round, I designed a custom usability evaluation framework that allowed the design team to track quality improvements across rounds — making the research cumulative rather than episodic.
  • Surfaced counter-intuitive AI team findingsResearch on how AI teams navigate Risk Review escalation processes revealed friction points the product team hadn't anticipated — shifting the team's strategy.
  • Connected findings to regulatory stakesFramed every research insight in terms of risk mitigation — not just user experience — making findings directly actionable for Legal and Policy stakeholders.
  • Maintained exec visibility throughoutInsights were cited weekly in executive reviews as evidence of user-surfaced risk mitigation progress — bridging tactical usability findings and strategic organizational confidence.

Research that only lives in design reviews is research that doesn't scale. The goal was to make user evidence a standing part of executive decision-making — not a one-time input.

Outcomes

Unblocked the MVP launch of one of Meta's highest-priority compliance platforms — a launch that had been stalled due to unresolved user experience and risk concerns.

44% reduction in users experiencing poor submission and review experiences. 5-point reduction in material risk failure rates. Research insights cited weekly in executive reviews as evidence of risk mitigation progress.

The structured evaluation framework I built was adopted by the design team as a standing quality standard — extending the research's impact beyond the individual study rounds.

03
UX Research & Strategy · Startup · HOVER

Pivoting a Pro-First App to a Homeowner Platform Through Research

HOVER · Sole UX Researcher · Exterior Home Improvement App
Field StudiesUsability TestingMixed MethodsSUS / UMUX-LiteStartup UXResearch OpsStrategic Influence

HOVER's app let users take 8 photos of a home to generate a 3D model with measurements — used by contractors, insurance adjusters, and homeowners. As the first and sole UX Researcher, I joined a product with no prior qualitative research, limited budget, and a fast-moving team that needed to see ROI quickly.

The product was built for pros and revenue. The CEO's stance was clear: "Right now we don't have exponential growth via homeowners." All insights came from NPS scores, app store reviews, and sales-driven feature requests. No external qualitative research existed.

HOVER app screenshot
HOVER app — take 8 photos, get a 3D model & measurements
Field study research
Field study research setup — moderated usability testing in real environments

1. Understand the value proposition for non-HOVER users (especially homeowners).

2. Observe first-time user experience and frustrations through the end-to-end flow: installation, sign-up & onboarding, photo capture, and 3D model interaction.

21
Participants across 3 user types
42%
Job failure rate identified
3
Strategic outcomes delivered
Q3
Values Award nominated

Methods

Interview + Usability Testing · Field studies (local) + Remote unmoderated (all U.S.) · Data dashboard analysis · Open-ended responses · SUS scores · UMUX-Lite · Post-task ratings & reasons

Participants

Homeowners, Contractors, Insurance Adjusters · n=21, Non-HOVER users · Ages 30–60 · Android & iPhone · All U.S. markets · 3–4 week study timeline

  • Users struggled to take photosPoor overall SUS scores, low ratings on photo capture, and low confidence in outcomes. Physical limitations of the home combined with limited in-app guidance created a fundamentally broken photo capture UX. Inaccurate photos = failed jobs = customer churn = loss of revenue.
  • 42% of jobs failed due to physical limitationsQuantitative data from the dashboard confirmed what qualitative research surfaced: nearly half of all jobs were failing because users couldn't physically capture the required angles of their homes.
  • Homeowners interested but low value propositionHomeowners were genuinely interested in the app, but poor overall UX and confusing 3D model interaction resulted in low perceived value. Material menus were unintuitive, and limited customization options made the tool feel incomplete.
User standing on chair to photograph home
Field study - user attempting to capture exterior from the street
User photographing home from street
Physical limitations - user standing on a chair to capture required photo angles

Impact

#1 Pivoted to Homeowner focus as a 2020–22 Vision Pillar — research directly shifted company strategy from pro-only to homeowner-inclusive, becoming a core strategic pillar.

#2 Established Applied Research Group — org-level change that formalized UX research as a standing function within the company.

#3 Developed new features to improve in-app guidance (UX) and data quality, leveraging cutting-edge computer vision to solve for environmental constraints — generating demand for even more research.

"She is one of the few IC's in the company that truly spreads herself across all teams in all corners of the org. She started our grassroots Design effort with the Support team, which is now blossoming into a more official long-term partnership."

"She doesn't just plan — she does the work. She preps, schedules, drafts scripts and questions, makes interview calls and summarizes results, all while working on a company-wide repository of information."

"Archana is a rockstar AND servant to the team. She is rapidly up-leveling HOVER's research game and already making a positive impact on product development and marketing."

"There's only one Archana but many people would agree when I say that we'd love to have more 'Archanas'. The insights she generates are crucial for our business."

Building a research practice from scratch at a startup taught me to move fast without sacrificing rigor. Key learnings: re-strategize with a research roadmap, invest more time in discovery and secondary research, run field studies across the U.S. for demographic diversity, and mobilize & coach a team to scale research beyond a single researcher.

04
Educational UX Research · M.A. Thesis

Learning in Virtual Worlds: Can Embodied Cognition Transform Science Education?

Teachers College, Columbia University · Specialization: Intelligent Technologies · 2013–2015
Virtual WorldsTask AnalysisMixed MethodsScience EducationEducational TechnologyEmbodied Cognition

How do people learn complex scientific concepts when they can experience them rather than just read about them? Science is one of the hardest subjects to teach in a traditional classroom — phenomena like geological events, ocean ecosystems, and atmospheric systems require experiencing, not just memorizing.

Virtual worlds offered a provocative possibility: what if learners could step inside a science simulation and explore it the way they'd explore a video game? This question sat at the heart of my M.A. thesis in Intelligent Technologies at Columbia — bringing together my backgrounds in cognitive science, psychology, HCI, and UX research to study learning through embodied cognition in immersive digital environments.

Working with the weather console
Working with the weather console
Taking the boat ride
Taking the boat ride
Walking inside the volcano mountain
Walking inside the volcano mountain
Locating the earthquake terminal
Locating the earthquake terminal
Performing the simulations (Module 2)
Performing the simulations (Module 2)
Eutrophication — coral reef simulation
Eutrophication — coral reef simulation
Activating thunderstorms at the weather zone
Activating thunderstorms at the weather zone
Riding the submarine to the underwater coral reef site
Riding the submarine to the underwater coral reef site
In front of the Space Elevator
In front of the Space Elevator

I designed and conducted a usability study of the Raymaker Field Studies Centre at Bowness Island — a virtual science lab in Second Life spanning six distinct learning zones: Weather Zone, Earthquake Simulation, Active Volcanic Mountain, Underwater Coral Reef, River Rapids, and Space Elevator.

5
Participants (community college volunteers)
6
Learning zones evaluated
4
Data collection methods
Mixed
Qual + Quant methods

Methods Used

Concurrent think-aloud protocol · Task analysis across 6 structured tasks · Post-task rating scales · Content-specific knowledge post-test · Semi-structured interviews · Observational notes and screen recordings

Research Questions

How does a learner navigate and experience a virtual science lab? What are the learning outcomes for scientific inquiry? What are the technological and educational limitations/barriers and how can they be resolved?

  • Positive learning outcomes overallParticipants demonstrated content-specific knowledge gains, particularly in the Coral Reef simulation where 4 out of 5 users showed clear learning about eutrophication, sedimentation, and ocean ecosystems.
  • High cognitive load for novice usersUsers with no prior 3D gaming or virtual world experience struggled significantly with navigation in early tasks, creating competing cognitive demands that interfered with learning.
  • Progressive learning effectTask difficulty decreased steadily as users gained confidence — suggesting that with sustained exposure, the interface becomes transparent and learning moves to the foreground.
  • Experiential simulation drives engagementHands-on simulations generated the highest engagement and emotional responses — users were visibly excited and curious in ways passive information displays did not produce.

Any interface should blend so seamlessly into learning activities that it facilitates learning rather than hindering it. When the tool disappears — curiosity takes over.

Virtual world science labs have genuine educational potential — but only when implemented as part of a long-term curriculum rather than a one-time experience. Students need time to internalize the interface before cognitive load from navigation stops competing with cognitive load from learning.

This study was conducted in 2014. The virtual world it evaluated no longer exists in that form. But the questions it raised are more urgent than ever — now playing out in AR, VR, and AI-powered adaptive learning environments.

Research Methods

Proficiency across qualitative and quantitative approaches

Usability Testing (Moderated & Unmoderated)95%
Qualitative Research & Thematic Analysis95%
Heuristic Evaluation90%
Concept Testing90%
Rapid / Sprint Research90%
Survey Design & Analysis85%
Journey Mapping85%
Literature Review80%

Professional Journey

Evolution of expertise and responsibilities

2015–2016

UX Researcher at Google — Led usability evaluation program for Google Photos app

2016–2019

UX Researcher at SAP Labs — Research enablement, driving product and design strategy through insights

2019–2021

Sole UX Researcher at HOVER — Built research practice from scratch, pivoted company strategy to homeowner focus

2021

Joined Meta as UX Researcher — Privacy & Data Controls domain

2022

Led cross-platform launches, strategic leadership

2023

Regulatory expertise, international compliance research

2024

Risk Review SME, influenced product roadmap, built AI-powered evaluation framework

2025–26

AI integration, research democratization at scale, AI-native research systems

Tools & Platforms

Technologies powering research excellence

NotebookLMOutset.aiGoogle WorkspaceFigmaUserTestingUserZoomRespondent.ioOptimal WorkshopSurvey PlatformsClaude CodeManusGeminiAirtableCustom FrameworksHeuristic Evaluation ToolsAI-Powered Analysis

Thought Leadership

Sharing knowledge and advancing the field